site hit counter

≫ Download Free The Story Grid What Good Editors Know eBook Shawn Coyne Steven Pressfield

The Story Grid What Good Editors Know eBook Shawn Coyne Steven Pressfield



Download As PDF : The Story Grid What Good Editors Know eBook Shawn Coyne Steven Pressfield

Download PDF The Story Grid What Good Editors Know eBook Shawn Coyne Steven Pressfield


The Story Grid What Good Editors Know eBook Shawn Coyne Steven Pressfield

Okay, first off, I did purchase the book, however, I'd already read most of it beforehand because much of the book is on his blog (available for free of course, something Shawn Coyne mentions in the preface). The physical book is amazingly well done and huge, it's well worth the price (and I'm a huge Kindle fan, but some things need to be written in and marked up and highlighted).

So, why do you need this if you're a writer or trying to be one?

Shawn teaches a way of understanding good story form and function from an editors perspective, and he does it very well. By the time you've re-read something (and if you're smart, gone to his blog and read through the comments/questions and follow up) you'll have a deeper understanding of WHY good writing works. And by good writing, I'm talking about good story, commercial and popular fiction. Genre fiction. Stuff that sells.

I've been studying this story grid stuff for months now, and while I'm still a beginner, I can say, I've not only learned a lot, I've learned what it is I need to learn. What I didn't know I didn't know is now becoming apparent to me.

Okay, so let's say you haven't yet become a writer. Well, you might need this book first (or at least in conjunction with The Story Grid): Story Engineering as in this book, Brooks explains how to outline BEFORE you start writing.

Shawn's book here explains how to take that rough draft and figure out what's wrong and what's right. "Working/not working" is an important thing to know.

You need to be able to answer: "Do I have the proper conventions and devices in this story to fit into the genre I'm trying to write for?" And you need to be able to answer questions about scenes turning properly (having a purpose) and many other things (problems/mistakes) that aren't always apparent and that this "story grid" model is designed to help you find and fix.

This book helps a TON with figuring all that out.

While it's not exactly a "planning" book, I still suggest using it for that. Case in point: for me, I'd started a lot of stories before, without good planning and without understanding exactly what I needed to do. I did read the book I mentioned above (actually 3 times) but I was still stuck. I got into this material and in a three week period I cranked out a eighty thousand word rough draft. I felt like I'd climbed Mount Everest. To be fair, I give a lot of credit to other writers and books like this: The War of Art: Break Through the Blocks and Win Your Inner Creative Battles so I'm not saying Shawn Coyne is a magical fairy, BUT I am saying he explains things in such a way that you "get it", and I "got it". Getting it allows you to be creative. I can't emphasize that enough. This book is not about some formula that will make you a creative genius, this book is an explanation on how to take your genius and funnel and channel it properly into a book people will enjoy, read and buy and recommend to others.

Okay, so what next? I finished my rough draft and then went to work on it trying to figure out how to edit (and just for the record, this is NOT a primer on line editing). Editing is very very hard. I mean, it's the real deal. I could crank out a full length novel in rough draft every two weeks if I didn't have to worry about editing, oh and my day job.

Editing is tough, and mysterious and crazy and hard. Did I mention editing is hard?

If you want to write a book people want to read (and buy) then you have to edit well. And, again, I don't mean that you use proper English grammar and not overuse semicolons. I mean that you have to have a good story structure that follows the genre requirements and conventions (or breaks the rules that you understand and because you have mastered them, etc.).

I'm far from being good at this. I've tried to "story grid" my rough draft and it's hard. It's hard to know if you are seeing it "correctly" and it's not always objective either, it's a subjective art.

But I feel like I've received a college education from working through this material and I highly recommend it.

I think you'll feel the same.

Again, I did buy this, I do review a lot and get free stuff, but this is the real deal and I'm not writing this for any other reason than it's a great book and very, extremely in fact, helpful.

If you're a serious writer or want to be one, there is no excuse not to add this book to your library.

Read The Story Grid What Good Editors Know eBook Shawn Coyne Steven Pressfield

Tags : Buy The Story Grid: What Good Editors Know: Read 176 Books Reviews - Amazon.com,ebook,Shawn Coyne, Steven Pressfield,The Story Grid: What Good Editors Know,Language Arts & Disciplines Composition & Creative Writing,Self-Help Creativity

The Story Grid What Good Editors Know eBook Shawn Coyne Steven Pressfield Reviews


The material is great... and yet I'm disappointed. All of the content is available on his site; he says so in the introduction. But it's literally... All... Word-for-word... Available... On his site. There's nothing new here. In other words, the blog posts and their not-so-helpful titles are the chapters and the chapter titles. I could live with the chapter titles if there were an index to help you find what you want, but there's not. There are aspects of his method that, for me, were a little too glossed over and colloquial on his blog. For a blog, I thought the tone and glossing was fine; it encourages you to dig deeper, find other sources. But for a text book, as he calls this, the tone and glossing and lack of further clarification is disappointing. Also, I was hoping for a breakdown of the other genres, their conventions and obligatory scenes, but that's not to be found.
Although the book is well written and could probably help me, the graphics were too small to see. While I could read the Foolscap and the Spreadsheet from visiting the author's website (not in the kindle reader or kindle cloud), I could not read the example grid. The grid cannot be enlarged in nor in the Cloud, nor did it appear on the author's website in PDF or other readable format so that I could SEE what he wrote. That's very frustrating. So, while the information is good, unless the author posts the grid where I can access it, then that part of the book is useless to me.
OK, the 3-star review may be a little unfair, because there IS a ton of great information in this book, and it's a terrific candid look at what an editor actually looks for.

However, the "teaser" videos on the website and the description of this book focus on how every type of story has obligatory scenes that have to be included in order to satisfy reader expectations and create something cohesive. Once you determine the type of story you're telling, you can then move through these obligatory scenes and make sure they're all represented, satisfying, and hopefully innovative.

Based on that, I thought there would be at least a high-level walkthrough of what these obligatory scenes actually ARE. They're there for The Silence of the Lambs, which is the example Coyne uses to illustrate his own process. This is great and helpful, but it only covers that one type of plot. If you're writing a different genre and/or story type, there's no detailed information for you.

The only advice you get is that you need to know what the obligatory scenes are for your story (which consists of both an internal and external journey, several different types of interacting sub-plots, etc), and if you don't already know them, you have to learn them yourself by just reading a lot in your genre. I was a little disappointed by this. I HAVE read a lot in the genre I'm writing in. I think most people have! If this book isn't going to actually share what's obligatory in the major genres, and tell you to go figure them out yourself instead, I wished there were a little more concrete help for how to do that. Sure, you can find books in your genre and put them through the Story Grid, but what if I'm not writing something as easy to recognize as a Hard Boiled Murder Mystery? How the heck do I find other Action Adventure, Man-Against-Man, Machiavellian, Worldview Disillusionment Plot with elements of urban fantasy and sword-n-sorcery that share enough with my own story to be applicable? On a more basic level, should you do this with three books? Thirty? If they themselves break the conventions and skip important obligatory scenes, as Coyne admits bestsellers frequently do, how do you recognize that? You're looking to these as your examples OF those obligatory scenes themselves. How can you know if they're not there?

TL; DR Book seemed sold as a guide for what the top-line obligatory scenes are in the major genres. In reality it is more a (still very useful) argument in favor of using obligatory scenes to structure your story, without much concrete information about what those scenes actually are.

UPDATE Added a star. It may not spell out what you think it will going into it, but it really is an excellent comprehensive resource for understanding story structure.
Okay, first off, I did purchase the book, however, I'd already read most of it beforehand because much of the book is on his blog (available for free of course, something Shawn Coyne mentions in the preface). The physical book is amazingly well done and huge, it's well worth the price (and I'm a huge fan, but some things need to be written in and marked up and highlighted).

So, why do you need this if you're a writer or trying to be one?

Shawn teaches a way of understanding good story form and function from an editors perspective, and he does it very well. By the time you've re-read something (and if you're smart, gone to his blog and read through the comments/questions and follow up) you'll have a deeper understanding of WHY good writing works. And by good writing, I'm talking about good story, commercial and popular fiction. Genre fiction. Stuff that sells.

I've been studying this story grid stuff for months now, and while I'm still a beginner, I can say, I've not only learned a lot, I've learned what it is I need to learn. What I didn't know I didn't know is now becoming apparent to me.

Okay, so let's say you haven't yet become a writer. Well, you might need this book first (or at least in conjunction with The Story Grid) Story Engineering as in this book, Brooks explains how to outline BEFORE you start writing.

Shawn's book here explains how to take that rough draft and figure out what's wrong and what's right. "Working/not working" is an important thing to know.

You need to be able to answer "Do I have the proper conventions and devices in this story to fit into the genre I'm trying to write for?" And you need to be able to answer questions about scenes turning properly (having a purpose) and many other things (problems/mistakes) that aren't always apparent and that this "story grid" model is designed to help you find and fix.

This book helps a TON with figuring all that out.

While it's not exactly a "planning" book, I still suggest using it for that. Case in point for me, I'd started a lot of stories before, without good planning and without understanding exactly what I needed to do. I did read the book I mentioned above (actually 3 times) but I was still stuck. I got into this material and in a three week period I cranked out a eighty thousand word rough draft. I felt like I'd climbed Mount Everest. To be fair, I give a lot of credit to other writers and books like this The War of Art Break Through the Blocks and Win Your Inner Creative Battles so I'm not saying Shawn Coyne is a magical fairy, BUT I am saying he explains things in such a way that you "get it", and I "got it". Getting it allows you to be creative. I can't emphasize that enough. This book is not about some formula that will make you a creative genius, this book is an explanation on how to take your genius and funnel and channel it properly into a book people will enjoy, read and buy and recommend to others.

Okay, so what next? I finished my rough draft and then went to work on it trying to figure out how to edit (and just for the record, this is NOT a primer on line editing). Editing is very very hard. I mean, it's the real deal. I could crank out a full length novel in rough draft every two weeks if I didn't have to worry about editing, oh and my day job.

Editing is tough, and mysterious and crazy and hard. Did I mention editing is hard?

If you want to write a book people want to read (and buy) then you have to edit well. And, again, I don't mean that you use proper English grammar and not overuse semicolons. I mean that you have to have a good story structure that follows the genre requirements and conventions (or breaks the rules that you understand and because you have mastered them, etc.).

I'm far from being good at this. I've tried to "story grid" my rough draft and it's hard. It's hard to know if you are seeing it "correctly" and it's not always objective either, it's a subjective art.

But I feel like I've received a college education from working through this material and I highly recommend it.

I think you'll feel the same.

Again, I did buy this, I do review a lot and get free stuff, but this is the real deal and I'm not writing this for any other reason than it's a great book and very, extremely in fact, helpful.

If you're a serious writer or want to be one, there is no excuse not to add this book to your library.
Ebook PDF The Story Grid What Good Editors Know eBook Shawn Coyne Steven Pressfield

0 Response to "≫ Download Free The Story Grid What Good Editors Know eBook Shawn Coyne Steven Pressfield"

Post a Comment